Hollow Earth Expedition
Nature of the Campaign
I won’t be running a module for this game. This will be completely a product of OUR imaginations. When I do a homebrew campaign like this, there isn’t a guidebook for me to consult and throw the next challenge at you. When we did Pathfinder you all reacted to me. This will be turned around. For this campaign I have developed several antagonists which have their own agendas and timelines. If the PCs interfere with my antagonists you will hopefully foil their schemes or at least slow them down. If the PCs don’t interfere, then my timelines progress until something, most likely cataclysmic, occurs. In this type campaign, I will be reacting to the players. The story, where you go, what you do, what happens next will be in your hands equally, if not more than, mine.
Combat will occur, it’s in the nature of RPGs. It should be much less than in our Pathfinder games. If the PC’s can work around an obstacle without combat – kudos! If y’all want to go up and shoot the obstacle in the face, I’ll be ready for that too. Expect some problems that will be virtually impossible to solve with a Colt 45.
Running away. Not all of my antagonists will be of the same power level or advancing their agendas at the same rate. If you meet a more powerful one early, feel free to leave it alone until you amass more resources and come back on a more even footing. There is tons to do on and inside the earth. Possibly Mars will get involved…